A TimelineState is a moment in time, containing a cross-section of the timeline, ie all objects that are active at that point in time.

Type Parameters

Hierarchy

  • TimelineState

Properties

Properties

layers: Timeline.StateInTime<TContent>

All objects that are active on each respective layer

nextEvents: Timeline.NextEvent[]

A sorted list of the points in time where the next thing will happen on the timeline. .nextEvents[0] is the next event to happen.

time: number

The timestamp for this state

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