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Version: 1.49.0

Worker Threads & Locks

Starting with v1.40.0 (Release 40), the core logic of Sofie is split across multiple threads. This has been done to minimise performance bottlenecks such as ingest changes delaying takes. In its current state, it should not impact deployment of Sofie.

In the initial implementation, these threads are run through threadedClass inside of Meteor. As Meteor does not support the use of worker_threads, and to allow for future separation, the worker_threads are treated and implemented as if they are outside of the Meteor ecosystem. The code is isolated from Meteor inside of packages/job-worker, with some shared code placed in packages/corelib.

Prior to v1.40.0, there was already a work-queue of sorts in Meteor. As such the functions were defined pretty well to translate across to being on a true work queue. For now this work queue is still in-memory in the Meteor process, but we intend to investigate relocating this in a future release. This will be necessary as part of a larger task of allowing us to scale Meteor for better resiliency. Many parts of the worker system have been designed with this in mind, and so have sufficient abstraction in place already.

The Worker

The worker process is designed to run the work for one or more studios. The initial implementation will run for all studios in the database, and is monitoring for studios to be added or removed.

For each studio, the worker runs 3 threads:

  1. The Studio/Playout thread. This is where all the playout operations are executed, as well as other operations that require 'ownership' of the Studio
  2. The Ingest thread. This is where all the MOS/Ingest updates are handled and fed through the bluerpints.
  3. The events thread. Some low-priority tasks are pushed to here. Such as notifying ENPS about the yellow line, or the Blueprints methods used to generate External-Messages for As-Run Log.

In future it is expected that there will be multiple ingest threads. How the work will be split across them is yet to be determined

Locks

At times, the playout and ingest threads both need to take ownership of RundownPlaylists and Rundowns.

To facilitate this, there are a couple of lock types in Sofie. These are coordinated by the parent thread in the worker process.

PlaylistLock

This lock gives ownership of a specific RundownPlaylist. It is required to be able to load a CacheForPlayout, and must held during other times where the RundownPlaylist is modified or is expected to not change.

RundownLock

This lock gives ownership of a specific Rundown. It is required to be able to load a CacheForIngest, and must held during other times where the Rundown is modified or is expected to not change.

caution

It is not allowed to aquire a RundownLock while inside of a PlaylistLock. This is to avoid deadlocks, as it is very common to aquire a PlaylistLock inside of a RundownLock